星界边境1.2.1更新日志 星界边境1.2.1更新了什么
星界边境1.2.1更新日志
Hey everyone! We’ve pushed a small update . Here’s a changelog!
大家好!我们推送了一个小小的更新。下面是更新日志!
•Update bundled steam api
更新与Steam api绑定
•Various fixes to the ancient vault dungeon
对远古庇护所地牢的各种修复
•Fix chat tabs not being clickable
聊天标签不能被点击已修复
•Fix a potential threading issue related to steam p2p networking
修复了关于steam p2p网络的一个潜在的线程问题
•Allow players to repeat the quest to unlock the vaults in multiple universes. Fixes an edge case where doing the quest on a server would make you unable to unlock the key trader in single player, and vice versa.
在多人游戏中允许玩家们重复任务来解锁庇护所。在服务器中进行单人游戏时无法解锁关键商人的极端情况已修复,反之亦然。
•Fix issue where non-vault mission worlds would not reset after leaving
非庇护所副本在离开后不重置的问题已修复
•Make adjustments to texture atlasing to resolve certain framerate issues related to
using larger texture sizes
对纹理图集进行了调整来解决使用更大的纹理尺寸时必然要产生的帧数问题
•Add “limitTextureAtlasSize” option in starbound.config to manually limit texture atlas sizes. Should only necessary for video cards significantly below the minimum requirements.
在starbound.config中添加了“limitTextureAtlasSize”项来手动限制纹理图集的尺寸。应该只需要于低于最低配置要求的显卡
If you’re still suffering from severe framerate issues caused by the 1.2 update and not resolved in 1.2.1, please try:
如果你们升级到1.2.1之后依然没有解决在1.2更新后所带来的严重帧数问题。请尝试:
1. Disabling Multiplayer With Steam Friends in the Starbound menu
在Starbound菜单中禁止与Steam好友进行多人游戏
2. Launching the game directly from the executable in the installation folder
直接在游戏安装目录运行可执行文件
3. Enabling “limitTextureAtlasSize” in starbound.config
在starbound.config中启用“limitTextureAtlasSize”
While we are still interested in reports of general performance issues, only performance issues caused by 1.2 are in the scope of this major version update.
我们现在依然关注于对普遍的性能问题的反馈,这次版本更新所针对的只是由1.2所带来的性能问题