辐射避难所角色属性有什么用 属性对探险的作用解析
相信玩这个游戏的都有一定的英文基础,首先我们可以读一下这段疑似解释,来源并不十分可靠。
Strength
Vault:
Decreased timer while working in power plants
Wastes:
needed to pry open lockers and boxes. May also affect damage done by guns.
Perception
Vault:
Hit chance in combat
Wastes:
Find stuff like abandoned buildings
Endurance
General:
Health points (inside or outside vault)
Resist radiation and damage
Charisma
Vault:
Reduced time to getting women pregnant.
Wastes:
Also chance of befriending people in the wastes (Gives the xp but no damage taken)
Interaction with groups of slaves
Intelligence
Vault:
Med-bay (Stims and Radaway) production timers
Wastes
Heal/help people
Agility
Vault:
Food production timer
Wastes:
Run away from unwinnable fights taking less damage
Luck
Vault:
Also amount of caps earned when work completed (also random whenever you make the caps)
Wastes
Amount of loot found outside vault
根据部分玩家的观察得出,luck属性对探险收获的影响最大,这一点相信不少人有这种感觉。
结合本人的一次试验,将刚出生的渣属性人物配上橙色武器和装备扔出去探险,1小时之内就发现打怪根本打不过只能逃跑获得少量经验值,效率非常低下。而高等级人物哪怕属性只是普通,也要在10小时后才会出现打不过逃跑的情况,得出初步结论等级对探险效率的影响大于装备。