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辐射避难所角色属性有什么用 属性对探险的作用解析

相信玩这个游戏的都有一定的英文基础,首先我们可以读一下这段疑似解释,来源并不十分可靠。

Strength

Vault:

Decreased timer while working in power plants

Wastes:

needed to pry open lockers and boxes. May also affect damage done by guns.


Perception

Vault:

Hit chance in combat

Wastes:

Find stuff like abandoned buildings


Endurance

General:

Health points (inside or outside vault)

Resist radiation and damage


Charisma

Vault:

Reduced time to getting women pregnant.

Wastes:

Also chance of befriending people in the wastes (Gives the xp but no damage taken)

Interaction with groups of slaves


Intelligence

Vault:

Med-bay (Stims and Radaway) production timers

Wastes

Heal/help people


Agility

Vault:

Food production timer

Wastes:

Run away from unwinnable fights taking less damage


Luck

Vault:

Also amount of caps earned when work completed (also random whenever you make the caps)

Wastes

Amount of loot found outside vault

根据部分玩家的观察得出,luck属性对探险收获的影响最大,这一点相信不少人有这种感觉。

结合本人的一次试验,将刚出生的渣属性人物配上橙色武器和装备扔出去探险,1小时之内就发现打怪根本打不过只能逃跑获得少量经验值,效率非常低下。而高等级人物哪怕属性只是普通,也要在10小时后才会出现打不过逃跑的情况,得出初步结论等级对探险效率的影响大于装备。