纪元2205 修改工具使用教程 解包注入工具修改教程
纪元2205 修改工具使用教程 解包注入工具修改教程
实用工具:
2205.bms >解包/导入所需插件
quickbms.exe > 解包小文件时用
quickbms_4gb_files.exe >解包大文件时用(本game rda文件大,用这个解包)
reimport.bat >将修改后的文件重新导入 rda
工具下载进入
盘符:Anno 2205maindatadata10.rdadataconfiggameassetobjects,主要数据似乎都在这个文件夹里,另外游戏的ost好像是data4.rda 忘了是哪个,大家可以自己找找。
以下是解包过程:
1.打开quickbms_4gb_files.exe,在弹出框中找到2205.bms所在位置,加载这个插件。
2.接着上步操作,继续加载需要解包的rda,加载后停下,新建2个文件夹命名为Mod/out,即out文件夹置于Mod文件夹内,out文件夹内的就是解压出来的文件(贴士:可直接在框中按ctrl+shift+n组合键新建文件夹,然后命名)。
3.点击右下保存,开始启动解包过程。解包完毕后会提示按enter键退出,完成。
以下是导入过程:
打开reimport.bat,加载2205.bms插件,继续加载需要将修改后的文件导入的rda,譬如data10.rda,继续找到上边建立好的文件夹路径。
例如我修改了这个文件 Modoutdataconfiggameassetobjectsuildings.xml,现在我要将它重新导入data10.rda,在框中进到Mod>out文件夹就要停止,不要再点进去,点击右下方“打开”(其实就是启动导入的意思)完毕后显示按enter键退出,完成。
注:修改rda文件前请备份!
成功将 "desalinization plant 海水淡化厂" 的建造成本变更为100、只需要1名员工、消耗1能源
以下是 Rice farm 稻田的代码:
<Asset>
<Template>FactoryBuilding</Template>
<Values>
<Standard>
<GUID>1000169</GUID>
<Name>production agriculture earth facility 01</Name>
<Creator>roesch</Creator>
<CreationTime>2013-11-28 16:03</CreationTime>
<LastChangeUser>tboden</LastChangeUser>
<LastChangeTime>2015-10-12 10:29</LastChangeTime>
<IconFilename>data/ui/extractedfirefiles/icons/icon_rice_dish.png</IconFilename>
<Comment>earth 1.3 intermediate: rice</Comment>
</Standard>
<Building>
<BuildingDescriptionText>103435</BuildingDescriptionText>
<BuildingCategoryName>100012</BuildingCategoryName>
</Building>
<Blocking>
<GroundDecalAsset>1000911</GroundDecalAsset>
</Blocking>
<Cost>
<GoodsCosts>
<Credits>
<Amount>500</Amount> 建造成本
</Credits>
<Biopolymers>
<Amount>1000</Amount> 需要 生物聚合物 1个
</Biopolymers>
</GoodsCosts>
</Cost>
<Object>
<Variations>
<Item>
<Filename>data/graphics/buildings/earth/production/facilites/production_agriculture_earth_facility_01/production_01griculture_earth_facility_01.cfg</Filename>
</Item>
</Variations>
<LoadFromDemoSavegame>1</LoadFromDemoSavegame>
</Object>
<Mesh>
<DeconstructionEffectDuration>1500</DeconstructionEffectDuration> 生产所需时间?
</Mesh>
<Maintenance>
<ActiveCosts>
<Item>
<Type>Credits</Type>
<Amount>1363</Amount> 经营成本
</Item>
<Item>
<Type>Energy</Type>
<Amount>20480</Amount> 能源消耗 1024 为1单位
</Item>
<Item>
<Type>Workforce</Type>
<Amount>61440</Amount> 所需员工数量 1024 为1单位
</Item>
</ActiveCosts>
<InactiveCosts>
<Item>
<Type>Credits</Type>
</Item>
<Item>
<Type>Energy</Type>
</Item>
<Item>
<Type>Workforce</Type>
</Item>
</InactiveCosts>
</Maintenance>
<Selection />
<Text>
<LocaText>
<English>
<Text>Rice Farm</Text> 这里改中文不知道进游戏是否显示 譬如 稻田
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>9729</LineID>
</Text>
<Factory>
<Output>
<Item>
<Type>Rice</Type> 产物 米
<Amount>341336</Amount> 产量
</Item>
</Output>
<BuildingModules>
<Modules>
<Item>
<GUID>1000364</GUID>
</Item>
<Item>
<GUID>2001749</GUID>
</Item>
<Item>
<GUID>2001822</GUID>
</Item>
</Modules>
<PrimaryModulesLimit>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
</PrimaryModulesLimit>
<SecondaryModulesLimit>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
</SecondaryModulesLimit>
</BuildingModules>
</Factory>
<Constructable>
<DestructionType>1000169</DestructionType>
</Constructable>
<Locked>
<Unpackable>1</Unpackable>不知道这个作何用?
</Locked>
<SoundEmitter>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9800142</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806279</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806282</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildMove</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806275</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<FeedbackController />
<Infolayer />
<UpgradeList />
<FeedbackBuildingVehicle />
<RandomDummySpawner />
</Values>
</Asset>
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