《真实战争:1242》金钱修改方法
无意间发现可以调钱的方法,这样就可以全买成精锐部队了。
以下是我自己的存档,完整的“profile.cfg”
查找地址在:C:Documents and Settings自己的用户名My DocumentsReal Warfare 1242
section.begin
Engine : struct.begin
ScreenResolution : struct.begin
Width = 1680
Height = 1050
Frequency = 59
struct.end
HDRType = htPseudoHDR
DOFEnable = True
AntiAliasing = aaDefault
TextureFilteringQuality = tfNone
WaterReflection = wrmUltra
ShadowMap = 2048
ShadowMapEnabled = True
HorizonRenderEnabled = True
ShaderType = stSM30
CoverEnabled = True
CoverPPLEnabled = False
SelfShadowingTerrain = False
PFX = True
Sound : struct.begin
svgMusic = 1
svgAmbient = 1
svgSFX = 1
svgVoice = 1
svgInterface = 1
Master = 1
struct.end
struct.end
Variables : struct.begin
HideOldCampaign = 1
Difficulty = 0
Selections = 1
KeyboardMode = 0
CameraMode = 2
AutoSave = 0
CamMoveSpeed = 0.5
CamRotateSpeed = 0.5
AutoPause = 0
FogOfWar = 0
Hint = 1
GrFloating = 1
GrHintStyle = 0
MouseTrackStyle = 0
AutoHighlight = 0
InterfaceMode = 0
CameraBorders = 0
MuteSound = 0
DesignMode = 1
struct.end
UserStruct : struct.begin
Addon : struct.begin
CurrentMapID = neva
livonia : struct.begin
NextMapID = village
Money = 0
Groups : struct.begin
[0] : struct.begin
Name = GERB.NAME.124
Template = central_rus.Groups.knight_dovmont
Size = 2
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
Commander = 3
struct.end
[1] : struct.begin
Name = GROUP.NAME.008
Template = central_rus.Groups.junior_pikman
Size = 1
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 2
Commander = 0
struct.end
[2] : struct.begin
Name = GROUP.NAME.009
Template = central_rus.Groups.junior_archer
Size = 2
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 2
MoralIndex = 3
SelfControlIndex = 2
Commander = 0
struct.end
struct.end
BaseMoney = 11789
struct.end
village : struct.begin
NextMapID = racovor
Money = 0
BaseMoney = 0
struct.end
racovor : struct.begin
NextMapID = virumaa
Money = 0
BaseMoney = 0
struct.end
virumaa : struct.begin
NextMapID = chase
Money = 0
BaseMoney = 0
struct.end
chase : struct.begin
NextMapID = invasion
Money = 0
BaseMoney = 0
struct.end
invasion : struct.begin
NextMapID = revenge
Money = 0
BaseMoney = 0
struct.end
revenge : struct.begin
NextMapID = pskov
Money = 0
BaseMoney = 0
struct.end
pskov : struct.begin
NextMapID =
Money = 0
BaseMoney = 0
struct.end
first : struct.begin
NextMapID = skirmish
Money = 0
Groups[0] : struct.begin
Name = GERB.NAME.116
Template = north_rus.Groups.knight_aleksandr
Size = 2
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
Commander = 3
struct.end
BaseMoney = 5730
struct.end
skirmish : struct.begin
NextMapID = neva
Money = 4671
BaseMoney = 5730
Groups[0] : struct.begin
Name = GERB.NAME.116
Template = north_rus.Groups.knight_aleksandr
Size = 2
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
Commander = 3
struct.end
struct.end
neva : struct.begin
NextMapID = koporye
Money = 430900
BaseMoney = 0
Groups : struct.begin
[0] : struct.begin
Name = GERB.NAME.116
Template = north_rus.Groups.knight_aleksandr
Size = 2
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
Commander = 3
struct.end
[1] : struct.begin
Name = GROUP.NAME.007
Template = north_rus.Groups.senior_pikman
Size = 1
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
struct.end
[2] : struct.begin
Name = GROUP.NAME.009
Template = north_rus.Groups.junior_archer
Size = 1
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 1
MoralIndex = 2
SelfControlIndex = 2
struct.end
struct.end
struct.end
koporye : struct.begin
NextMapID = prepeipus
Money = 0
BaseMoney = 0
struct.end
prepeipus : struct.begin
NextMapID = peipus
Money = 0
BaseMoney = 0
struct.end
peipus : struct.begin
NextMapID = ambush
Money = 0
BaseMoney = 0
struct.end
ambush : struct.begin
NextMapID = brothers
Money = 0
BaseMoney = 0
struct.end
brothers : struct.begin
NextMapID =
Money = 0
BaseMoney = 0
struct.end
struct.end
Maps : struct.begin
: struct.begin
Map = .datamapscampaignaddon.alexfirstfirst.map
Rank : struct.begin
GameWinPoints = 20
CaptureFlags = 40
LostFlags = 0
SaveFlags = 5
KillGroups = 88
LostGroups = 0
SaveGroups = 20
RunAwayGroups = 27
Points = 17
MoneyInc = 3441
MoneyDec = 20
struct.end
struct.end
: struct.begin
Map = .datamapscampaignaddon.alexskirmishskirmish.map
Rank : struct.begin
GameWinPoints = 20
CaptureFlags = 12
LostFlags = 0
SaveFlags = 8
KillGroups = 30
LostGroups = 0
SaveGroups = 23
RunAwayGroups = 28
Points = 15
MoneyInc = 2037
MoneyDec = 129
struct.end
struct.end
struct.end
struct.end
section.end
注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!