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《骑马与砍杀》0.90X人物及NPC技能点增加方法破解

需重新开档。

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0.90X人物及NPC技能点增加方法和0.89X的差不多,但由于troops.txt文档的技能点的数值多了一个零,共六个,且多了说服这一个技能点,所以增加方法破解不同了。

导出我的角色文档中的技能点,并将它们8个作为一组,共分得6组:

trade = 5

leadership = 5

prisoner_management = 5

reserved_skill_1 = 0

reserved_skill_2 = 0

reserved_skill_3 = 0

reserved_skill_4 = 0

persuasion = 5

engineer = 5

first_aid = 5

surgery = 5

wound_treatment = 5

inventory_management = 5

spotting = 5

pathfinding = 5

tactics = 5

tracking = 5

trainer = 5

reserved_skill_6 = 0

reserved_skill_7 = 0

reserved_skill_8 = 0

reserved_skill_9 = 0

reserved_skill_10 = 0

horse_archery = 5

riding = 5

athletics = 5

shield = 5

weapon_master = 5

reserved_skill_11 = 0

reserved_skill_12 = 0

reserved_skill_13 = 0

reserved_skill_14 = 0

reserved_skill_15 = 0

power_draw = 5

power_throw = 5

power_strike = 5

ironflesh = 5

reserved_skill_16 = 0

reserved_skill_17 = 0

reserved_skill_18 = 0

reserved_skill_19 = 0

reserved_skill_20 = 0

把每一种组从下往上数,得

50000555 55555555 50000055 00005555 00055550 00

化为一般模式,得

T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00

所以把想要的数值代入T中,如把5代入,再用计算机自带的计算器由十六进制转换为十进制,得

1342178645 1431655765 1342177365 21845 349520 0

把结果代入troops.txt文档中NPC的技能点行中即可,如代入雅米拉的,有

trp_ymira Ymira Ymira 17 0 0 1 0 0

  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0

  7 5 4 4 2

22 31 26 28 28 31 0

2 8464 0 0 0 0

  2 126472652594038104 0 0

替换为

trp_ymira Ymira Ymira 17 0 0 1 0 0

  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0

  7 5 4 4 2

22 31 26 28 28 31 0

1342178645 1431655765 1342177365 21845 349520 0

  2 126472652594038104 0 0

那雅米拉一开始各项技能点就都为5了。

经测试,没有出现问题。

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再具体说一说每个T代表的技能点

|说服|俘管|统御|交易| |战术|向导|侦查|物管|疗伤|手术|急救|器械| |骑射|教练|跟踪| |武掌|盾防|跑动|骑术|  |铁骨|强击|强掷|强弓|

T0000TTT    TTTTTTTT        T00000TT       0000TTTT      000TTTT0 00

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注意:T只能代人0至9这几个数字,一旦代入10将可能出错!要想技能点变为10,就将A代入(即以A代表10)即可。