游戏之家 > 游戏库 > 影武者2

影子武士2控制台代码一览 影武者2作弊码指令列表

影子武士2是近期上线的大型RPG游戏,有着非常血腥的画风,非常激爽,今天小编为大家带来影子武士2控制台代码一览,影武者2作弊码指令列表,让你游戏过程更轻松。

影子武士2是近期上线的大型RPG游戏,有着非常血腥的画风,非常激爽,今天小编为大家带来影子武士2控制台代码一览影武者2作弊码指令列表,让你游戏过程更轻松。

以下是内容:

首先

You can open console in shadow warrior 2 with ctrl+` (not ~). (这句看不懂就别往下看了,控制台都是英文,我也没一个个试)

然后比较有用的一些代码

s_allow_attack_as_use

s_debug_sys_window

s_fly_mode (飞行模式?)

s_scripts_watchhog_enabled (看门猪是什么?)

s_scripts_watchhog_timeout

g_player_speed (奔跑速度?)

g_player_speed_whenjump

g_player_acceleration

g_player_backward_ratio

g_player_jumping_control_direction

g_player_aircontrol

g_player_move_actions_freq

g_player_rotation_when_zooming

g_player_onground_friction

g_player_onground_force_multiplier

g_player_inair_force_multiplier

g_player_independent_reload

g_player_inertia_range

g_player_inertia_damping

g_player_maxpitch

g_player_time_between_dialogs

g_player_t_inertia_damping

g_player_bouncefix

g_player_sword

g_enable_checkpoints

g_weapon_autochange_ammoout

g_prevent_using_same_blocks

s_loading_force_video

g_level_tags

g_infinite_ammo ( 无限弹药?)

g_fall_never_kills

下面是控制台列表

a_hud_loading_image_

a_hud_loading_image_arena_1_0_d

ui_list_item_d

ui_list_item_choice_top_d

ui_list_item_choice_bottom_d

ui_list_item_choice_middle_d

ui_dialog_icon_%s_d

ui_dialog_icon_bg2_d

ui_dialog_icon_%s_d

ai_set_on_ground

ui_save_play_time_icon_d

ui_save_difficulty_%d_d

ui_menu_large_single_player_icon_d

ui_menu_large_multi_player_icon_d

r_saFe_region 1

r_safe_region 0

ui_difficulty_picture_%d_d

ui_caption_left

ui_extras_icon_movies_d

ui_caption_right

ui_extras_picture_movies_d

ui_extras_icon_credits_d

ui_extras_picture_credits_d

ui_movies_picture_

ui_extras_picture_artbook_d

ui_extras_icon_artbook_d

ui_extras_picture_movies_d

ui_extras_icon_movies_d

ui_extras_picture_credits_d

ui_extras_icon_credits_d

p_progress

p_accepted

ui_inventory_player_model

ui_inventory_player_model

ui_dialog_icon_%s_d

ui_inventory_player_model

ui_inventory_player_model

ui_options_icon_game_d

ui_options_picture_game_d

ui_options_icon_pad_d

ui_options_picture_pad_d

ui_options_icon_video_d

ui_options_picture_video_d

ui_options_icon_controls_d

ui_options_picture_controls_d

ui_options_icon_audio_d

ui_options_picture_audio_d

ui_icon_

ui_icon_

ui_options_icon_multiplayer_d

ui_options_picture_multiplayer_d

ui_mp_avatar_bg_d

n_kick

s_demo

r_sort

r_farZ

n_map

r_fov

r_vis

r_ssao

r_fog

r_shader_list_save

r_shader_list_load

r_shader_make_default_cache

n_imbad_clients

s_time_multiplier

p_debug_memory

p_debug_ragdoll

p_debug_world_snaPShot

n_stop_server

n_connect

n_disconnect

n_debug_send_reliable

n_debug_send_unreliable

n_debug_say

n_request_games

n_get_games

r_weapon_fov

r_menu_fov

r_show_FPS

r_show_camera_pos

r_show_system_stats

r_show_lod

r_show_lod_info

r_show_box

r_show_box_mesh_static

r_show_box_mesh_skinned

r_show_box_terrain

r_show_box_translucent

r_show_box_particle

r_show_box_light

r_show_box_light_shadow

r_show_box_flare

r_show_box_lightning

r_show_box_animatix

r_show_box_animatix_chunks

r_show_box_env_map

r_show_box_global_env_map

r_show_box_volume_decal

r_show_box_decal

r_show_flares

r_show_shadow_casters

r_show_shadow_casters_local

r_show_basis

r_show_env_maps

r_show_fog_volumes

r_show_volume_decals

r_show_volume_ambients

r_show_volume_lighting_channels

r_show_lights

a_lods

r_show_lights_shadow

r_show_lights_shadow_point

r_show_lights_shadow_spot

r_show_lights_particle

r_show_particles_overdraw

r_show_particles

r_show_particles_spawn_area

r_show_sim_particles

r_show_grid

r_show_agent_paths

r_show_agent_personal_space

r_show_agent_vel

r_show_triggers

r_show_flyer_zones

r_show_safe_frame

r_show_name

r_show_name_light

r_show_name_particle

r_show_hole_capsules

r_show_hole_collision

r_show_shadow_capsules

r_show_blockers

r_show_editor_dangles

r_fullscreen

r_resolution_scale

r_fullscreen_aspect

r_fullscreen_modes

r_fullscreen_refreshes

r_fullscreen_monitor

r_safe_region

r_vsync

r_tripple_buffering

r_mip_lod_bias

r_anisotropy

r_shader_save_asm

r_mip_cap

r_texture_quality

r_particle_quality

r_particle_global_spawn_multiplier

r_sort_mode

r_max_prims

r_min_prims

r_dump_render_lists

r_default_depth_bias_offset

r_default_depth_bias_scale

r_default_depth_bias_clamp

r_wireframe

r_wireframe_lights

r_gamma

r_merge_static_mesh_dips

r_merge_skinned_mesh_dips

r_decal_depth_offset

r_decal_weapon_depth_offset

r_decals_skinned_max_depth

r_nearZ

r_foliage_range_max_0

r_foliage_range_max_1

r_foliage_range_multiplier

r_foliage_dissolve_distance

r_foliage_dissolve_distance_z

r_foliage_dissolve_distance_imposters

r_foliage_show_boxes

r_foliage_show_modifiers

r_foliage_show_stats

r_foliage_quality

r_foliage_lock

r_foliage_gather_extend

r_foliage_use_cbuffer

r_foliage_use_tiles

r_foliage_imposters

r_foliage_instance_culling

r_foliage_cascade_num

r_show_splits

r_show_splits_color_scale

r_show_subchunks

r_depth_bounds

r_hdr_display

r_hdr_display_paper_white

r_shader_debug_x

r_shader_debug_y

r_shader_debug_z

r_shader_debug_w

r_test_a

r_test_b

r_test_c

r_test_d

r_test_e

r_material_mod_fire_emissive_max

r_material_mod_fire_emissive_speed

r_material_mod_acid_emissive_max

r_material_mod_acid_emissive_speed

r_material_mod_ice_emissive_max

r_material_mod_ice_emissive_speed

r_material_mod_electricity_emissive_max

r_material_mod_electricity_emissive_speed

r_material_transmitance_foliage

r_material_transmitance_thinwall

r_hit_proxy_test

r_hit_proxy_scissor

r_auto_res_reload

r_async_io_file_sleep

r_tex_streaming_enable

r_tex_streaming_time_in_cache

r_tex_streaming_in_range

r_tex_streaming_debug

r_tex_streaming_force_pool_size

r_draw_cables

r_draw_particles

r_draw_mesh_particles

r_draw_meshes

r_draw_terrain

r_draw_meshes_translucent

r_draw_dyn_meshes

r_draw_skinned_meshes

r_draw_lights

r_draw_lights_local

r_draw_volume_decal

r_draw_volume_ao

r_draw_volume_lighting_channels

r_draw_shadow_capsules

r_draw_ambient

r_draw_ambient_local

r_draw_ambient_box

r_draw_ambient_ellipsoid

r_draw_ambient_convex

r_draw_lights_directional

r_draw_lights_directional_projector

r_draw_lights_tube

以上就是本次带来的影子武士2控制台指令,希望能给玩家们带来帮助。