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幽浮2天选者之战新人物武器修改教程

不知道普通兵种武器修改方法的玩家可以点击这里查看修改教程:点击查看

新人物武器修改:

打开steamSteamAppscommonXCOM 2XCom2-WarOfTheChosenXComGameConfigDefaultGameData_WeaponData.ini

[XComGame.X2Item_XpackWeapons]

VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;死神主武器 红字攻击力

VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") ;升级1次

VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") ;升级2次

BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;散兵主武器

BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

BULLPUP_BEAM_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;散兵副武器

WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;应该是圣殿的武器 (我还没玩到那呢)

SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;圣殿副武器

SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

SIDEARM_BEAM_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

VEKTORRIFLE_CONVENTIONAL_AIM = 0 ;死神主武器未升级 命中

VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 0 ;暴击

VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 10 ;弹夹子弹数量 (这里我修改过了)

VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27

VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

VEKTORRIFLE_MAGNETIC_AIM = 0 ;死神升级1次 下边格式一样

VEKTORRIFLE_MAGNETIC_CRITCHANCE = 0

VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 10

VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 27

VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10

VEKTORRIFLE_BEAM_AIM = 0 ;死神升级2次

VEKTORRIFLE_BEAM_CRITCHANCE = 0

VEKTORRIFLE_BEAM_ICLIPSIZE = 10

VEKTORRIFLE_BEAM_ISOUNDRANGE = 27

VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 10

BULLPUP_CONVENTIONAL_AIM = 0 ;散兵主武器

BULLPUP_CONVENTIONAL_CRITCHANCE = 0

BULLPUP_CONVENTIONAL_ICLIPSIZE = 10

BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30

BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

BULLPUP_MAGNETIC_AIM = 0 ;散兵1次

BULLPUP_MAGNETIC_CRITCHANCE = 0

BULLPUP_MAGNETIC_ICLIPSIZE = 10

BULLPUP_MAGNETIC_ISOUNDRANGE = 30

BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 10

BULLPUP_BEAM_AIM = 0 ;散兵2次

BULLPUP_BEAM_CRITCHANCE = 0

BULLPUP_BEAM_ICLIPSIZE = 10

BULLPUP_BEAM_ISOUNDRANGE = 30

BULLPUP_BEAM_IENVIRONMENTDAMAGE = 10

WRISTBLADE_CONVENTIONAL_AIM = 20 ;散兵副武器

WRISTBLADE_CONVENTIONAL_CRITCHANCE = 0

WRISTBLADE_CONVENTIONAL_ICLIPSIZE = 0

WRISTBLADE_CONVENTIONAL_ISOUNDRANGE = 8

WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

WRISTBLADE_MAGNETIC_AIM = 20 ;散兵副武器1次

WRISTBLADE_MAGNETIC_CRITCHANCE = 0

WRISTBLADE_MAGNETIC_ICLIPSIZE = 0

WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8

WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 5

WRISTBLADE_MAGNETIC_STUNCHANCE = 0

WRISTBLADE_BEAM_AIM = 20 ;散兵副武器2次

WRISTBLADE_BEAM_CRITCHANCE = 0

WRISTBLADE_BEAM_ICLIPSIZE = 0

WRISTBLADE_BEAM_ISOUNDRANGE = 8

WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_CONVENTIONAL_AIM = 20 ;圣殿主武器 命中

SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE = 10

SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE = 0

SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE = 8

SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SHARDGAUNTLET_MAGNETIC_AIM = 20 ;圣殿1次

SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10

SHARDGAUNTLET_MAGNETIC_ICLIPSIZE = 0

SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE = 8

SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_MAGNETIC_STUNCHANCE = 25

SHARDGAUNTLET_BEAM_AIM = 20 ;圣殿2次

SHARDGAUNTLET_BEAM_CRITCHANCE = 10

SHARDGAUNTLET_BEAM_ICLIPSIZE = 0

SHARDGAUNTLET_BEAM_ISOUNDRANGE = 8

SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE = 5

SIDEARM_CONVENTIONAL_AIM = 0 ;圣殿副武器

SIDEARM_CONVENTIONAL_CRITCHANCE = 0

SIDEARM_CONVENTIONAL_ICLIPSIZE = 99

SIDEARM_CONVENTIONAL_ISOUNDRANGE = 15

SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SIDEARM_MAGNETIC_AIM = 0 ;圣殿副武器1次

SIDEARM_MAGNETIC_CRITCHANCE = 0

SIDEARM_MAGNETIC_ICLIPSIZE = 99

SIDEARM_MAGNETIC_ISOUNDRANGE = 15

SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 5

SIDEARM_BEAM_AIM = 0 ;圣殿副武器2次

SIDEARM_BEAM_CRITCHANCE = 0

SIDEARM_BEAM_ICLIPSIZE = 99

SIDEARM_BEAM_ISOUNDRANGE = 15

SIDEARM_BEAM_IENVIRONMENTDAMAGE = 10