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七日杀a15.1更新了什么 七日杀a15.1版本更新介绍

七日杀a15.1更新了什么

七日杀a15.1更新说明

该版本为2016年12月8日更新的a15.1新版本,玩家们将开始最新版本的七日杀游戏,喜欢七日杀的玩家们千万不要错过!

Additions

添加

Added: Steam trading card support and content

补充:蒸汽交易卡的支持和内容

Added: Steam badge support and content

补充:蒸汽徽章的支持和内容

Added: Steam profile background support and content

增加:蒸汽剖面背景的支持和内容

Added: Steam emoticon support and content

补充:蒸汽表情支持和内容

Added: Logging of lost package count on UNET

补充:在电信网络丢包数记录

Added RSS output to the “Time:” log entries on Win/Linux

添加RSS输出到“时间”上赢得/ Linux日志条目

Added: Wrote selected language to log

添加:写选择的语言日志

Added harvest event to wood spikes

增加收获事件到木材峰值




Changes

变化

Improved output of console command repairchunkdensity

控制台命令repairchunkdensity提高输出

Zombie limb dismemberment rebalanced

僵尸肢体肢解平衡

Player need more XP to reach the higher levels

玩家需要更多的经验以达到更高的水平

Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen

设置相机裁剪近平面回到0.1(为0.15),以避免作弊,通过剪切相机通过墙壁。请检查您是否可以为争夺对随机创路装饰和遥远的地形、水体、地形、看剪辑

Slight audio pitch shift difference between entities and player + a tiny random shift for variation

轻微的音频间距的变化之间的实体和球员+一个微小的随机变化的变化

AudioSource footsteps adjusted for better spacial awareness and close range zombies

audiosource脚步调整更好的空间意识和近距离的僵尸

AudioSource_Creatures tweak for better distance differences

audiosource_creatures为更好的调整距离的差异

Impact audio sources updated for better distances

影响音频源更新更好的距离

Prop shaders spec updated to match Unity standard – better lighting

道具材质规格更新以匹配的统一标准–更好的照明

Damaged wood spikes only need to be repaired once

损坏的木材钉只需要修理一次

Zombie cops have a vulnerability

僵尸警察有一个漏洞

Increased hit points of vending machines

增加自动售货机的命中点




Fixes

修复

Remove Player Spawns in the Wasteland

除去球员滋生在荒地

Duplicate any item in zombie corpse

复制僵尸僵尸中的任何项目

When new players join a dedi the gamestage recalculates, gives only 1 zed each

当新玩家加入一个专用的gamestage重新计算,只给1个ZED每

Area protected by invisible land claim block

土地保护区保护区

Viewing the map preview tool after creating a save game causes issues

创建一个保存游戏导致问题后,查看地图预览工具

Drowning Sounds Missing

溺水失踪的声音

Viewing the map preview tool after creating a save game causes issues

创建一个保存游戏导致问题后,查看地图预览工具

Weapon attached flashlights project a wrong shadow of part of the gun

武器附加手电筒项目的枪部分错误的阴影

Ammo amount indicator does not appear after respawning while wielding a weapon.

弹药量指标不经过重生而挥舞武器出现。

XInput spam on some dedicated servers

XInput垃圾邮件一些专用服务器

Spending Skill Points Journal Entry added only after completing Basic Survival Quest.

消费技能点日记条目添加后,才完成基本的生存任务。

Zombiespawn is triggered in owned POI by players w/o bedroll in it

Zombiespawn是引发玩家拥有POI的W / O铺盖卷在它

Crafting queue does not advance after slot is cancelled

取消插槽后,制作队列不被提前

Dupe assembly items with sorting button.

当装配项目的排序按钮。

Several clothing pieces are missing their texture on Linux/Mac (Sheen)

几个服装件失踪他们的质地在苹果/麦克(光泽)

Pickup of stone shovel

石铲拾

Pistol cannot be picked up after being dropped

手枪不能被捡起来后被丢弃

Wrongfully closed/opened traders

错误地关闭/打开商人

Player interactions not alerting zombies MP,SP,Dedi

玩家互动不报警僵尸MP、SP、Dedi

Dupe items using full backpack and lootcontainer

复制物品的使用完整的背包和lootcontainer

Zombie pathing not working right with catwalk stairs and catwalks

僵尸路径与楼梯和过道上不工作的权利

Clientside-NRE when shooting zombies with AK on dedi

当客户端的NRE射杀僵尸与AK在德迪

Launcher gives error when the config is corrupted

当配置损坏时,发射器提供错误

Campfire Dupe from forum and youtube find

从论坛和YouTube上找到篝火欺骗

Zombie Miner invisible spots on face

僵尸矿工脸上看不见的斑点

Audio getting cut off before finished

完成前的音频被切断

Solve issue for csC walking away unharmed from running zombies

解决问题的CSC走安然无恙运行僵尸

Horde groups can spawn a wider selection of zombies (as intended)

部落团体可以产生一个更广泛的选择僵尸(如预期)

High server load when Telnet connection is force closed by client

服务器高负载时的Telnet连接是强制关闭客户端

Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.

燃烧的僵尸音频连接到音频管理器的音频源,而不是对粒子效果。现在有一个更好的衰减范围。

Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.

光滑的融化的雪雾之间的生物群落,SSAO之间的范围,把雾着色器更新。

Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.

切换到7dtd着色器的工作台,该站和自动售货机的更新照明加入AO,气象机,并对其雾的工作。

Gravel paths (to ore veins) do not show in the snow biome.

碎石路(矿脉)不在雪生物群落显示。

Increase time between UMA zombie spawns during bloodmoon

乌玛僵尸之间增加时间滋生在血月

Vending machines are limited to a x8 claim modifier

自动售货机是仅限于一个x8要求改性剂

Zombiecorpses cause invisible collision pillars when moved

zombiecorpses造成无形的碰撞柱子移动时

Mining helmet too bright fix (change intensity from 2 to 1)

采矿头盔太亮的固定(改变强度从2到1)

Using kill me results in the gamne getting stuck in the death anim

用杀我的结果在gamne陷入死亡的动物

Wrong burn value of hay bales

干草捆烧值错误

Updated some networking related messages

更新一些网络相关的消息

Corrected typo in gamestages so that the game now uses “8” instead of the default “8”

纠正错字gamestages使游戏现在用“8”代替默认的“8”

Not all arrows and bolts are using proper ballistic arcs

并不是所有的箭和螺栓都使用适当的弹道弧

Minibike book pretends to teach wheels recipe

小型摩托车的书假装教轮配方

Fixed female long hair

固定女性长发

Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.

修正了当玩家触发重生POI产卵立即离开该地区,回来后5天,杀死所有僵尸。

Traders sell wrench and claw hammer schematics

交易商出售扳手和爪锤原理图

You can place a block inside a corn plant, overwriting it

你可以把一块内的玉米植株,覆盖它

You can plant a crop seed on top of the one you just planted, wasting it

你可以种一种作物种子在你刚刚种植的那一种,浪费它

Beer sign is missing economic value

啤酒标志是经济价值缺失




Known Issues

已知问题

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed

已知问题:UMA僵尸都缺少headgore骨,这需要被添加到正确显示颈部肌肤盖时头部被移除

Some rare duping methods still exist

一些罕见的欺骗方法仍然存在