FIFA 17大师联赛及故事模式等修改 怎么修改故事模式
一、 修改比赛,AI,控球,比赛节奏等
附件下载:点击进入
修改游戏整体运行,请搜索 “ENABLE_PS3_MOVE=0”,这个数据往下的都是直接影响游戏
ENABLE_PS3_MOVE=0 是否使用PS3版本的控球? 0=否 1=是 建议不要更改
[SKILL_GAME_SELECTION] 【游戏技巧的改变】
SKILL_CATEGORY_REUSE_THRESHOLD = 5 花样技术重复使用的极限=5
GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5 横传球的比例=0.5 50%
SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4 射门准确率=0.4 40%
DRIBBLING_PERCENTAGE_THRESHOLD = 0.5 带球的比例=0.5 50%
PENALTIES_PERCENTAGE_THRESHOLD = 0.5 点球的比例=0.5 50%
FREE_KICKS_GAMES_THRESHOLD = 10 任意球
LOB_PASS_GAMES_THRESHOLD = 10 长传球
LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
CHIP_SHOT_GAMES_THRESHOLD = 10 调门
CROSS_GAMES_THRESHOLD = 10 传中
[PMA_DRILL_PRIORITY] PMA是啥?
DRILL_ID_44 = 1
DRILL_ID_48 = 1
DEFAULT_PRIORITY = 40 带球难度=40 如果调低,带球会更容易,反之则会更难,对于AI和玩家同时适用
动态难度调整
[ADAPTIVE_DIFFICULTY] 是否启用动态难度调整? 1=是 0=否
ENABLED = 1
LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] 提升难度的条件:
// Description: "User scores in first 5 minutes" 条件:玩家开场5分钟内取得领先
// WHEN
RULE1_PARAM1 = 5 // Minutes 可以更改的分钟 如果把5改成20,则是在20分钟内取得领先时,提高难度
RULE1_OUTPUT = 0.25 难度增加25%
// Description: "User scores in first 20 minutes" 条件:玩家在开场20分钟内取得领先
// WHEN
RULE2_PARAM1 = 20 // Minutes 可以更改的分钟
RULE2_OUTPUT = 0.25 难度增加25%
// Description: "Score >= 2 goal lead" 条件:玩家领先2球
// WHEN
RULE3_PARAM1 = 2 // Goal lead 可以更改领先的进球数, 例如3球
RULE3_OUTPUT = 0.25 难度增加25%
// Description: ">70% possession after at least 20 minutes" 条件:玩家至少20分钟内控球率达到70%
// WHEN
RULE4_PARAM1 = 70 // Possession percentage 可以修改的控球比例 例如改为65%
RULE4_PARAM2 = 20 // Minutes 可以达到难度的时间, 例如改为30分钟
RULE4_OUTPUT = 0.25 难度增加25%
// Description: "More than 5 shots in first 30 minutes" 条件:玩家在30分钟内 射了AI至少5次
// WHEN
RULE5_PARAM1 = 5 // Shots 可以修改的射门次数
RULE5_PARAM2 = 30 // Minutes 可以修改的时间
RULE5_OUTPUT = 0.15 难度增加15%
// Description: "More than 10 shots on target at any point" 条件:玩家在任何情况下射中了AI 10次
// WHEN
RULE6_PARAM1 = 10 // Shots on target 可以修改的射门次数
RULE6_PARAM2 = 10 // Increments on PARAM1 可以修改超过10的倍数
RULE6_OUTPUT = 0.1 每10次射中球门,难度增加10%
二、大师联赛模拟训练全A
修改方法: 把下面Grade_0都修改成100,其他全部都是0就好!MAX_DRILLS_WHEN_INJURED = 1
// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
DIFFICULTY_0_GRADE_0 = 100 就是这样改! 一个100,其他全是0, 这样模拟训练全是A
DIFFICULTY_0_GRADE_1 = 0
DIFFICULTY_0_GRADE_2 = 0
DIFFICULTY_0_GRADE_3 = 0
DIFFICULTY_0_GRADE_4 = 0
DIFFICULTY_1_GRADE_0 = 15 把15改成100,下面的30、30、20、5都改成0
DIFFICULTY_1_GRADE_1 = 30
DIFFICULTY_1_GRADE_2 = 30
DIFFICULTY_1_GRADE_3 = 20
DIFFICULTY_1_GRADE_4 = 5
DIFFICULTY_2_GRADE_0 = 10
DIFFICULTY_2_GRADE_1 = 20
DIFFICULTY_2_GRADE_2 = 35
DIFFICULTY_2_GRADE_3 = 30
DIFFICULTY_2_GRADE_4 = 5