《无主之地3》泰迪尔霰弹枪配件代码分享
作为投掷武器系列,泰迪尔霰弹枪在《无主之地3》中表现并不好,因为投掷的霰弹枪命中低,很多弹片都浪费了,下边就给大家带来“shdw&Jilreian”分享的泰迪尔霰弹枪配件代码一览表,大家可以来看一看。
泰迪尔霰弹枪配件代码一览表
注意:末端没有字母的武器部件通常是没有属性的基础部件
举个栗子:Part_PS_JAK_Barrel_02vsPart_PS_JAK_Barrel_02_A
千万不要移除"_Body"fromaweapon,only_Body_A/B/C
如果想要枪械有无限弹药的效果,只需移除所有弹匣词条即可
添加多个元素只会增加零件列表中第一个元素类型的衰减或损坏
如果你想在你的武器上添加额外的元素,你可以试试增添受福效果
"Materials"只是用来覆盖物品组件或是用作皮肤效果,当增加组件数量时,这些材料也可用作填充物。
索引表 | 名称 | 属性 | 红字&效果 |
霰弹枪(TED) | |||
Default__BPInvPart_SG_TED_C | |||
Part_SG_TED_Barrel_01 | |||
Part_SG_TED_Barrel_01_A | 伤害 +10% | ||
Part_SG_TED_Barrel_01_B | 每次射击射弹数 +35% | 精准度扩散 +15%, 精准度 +10%, 伤害 -5% | |
Part_SG_TED_Barrel_01_C | 溅射伤害半径 +20%, 伤害 +10% | When Thrown project a target that double explosion | |
Part_SG_TED_Barrel_02 | |||
Part_SG_TED_Barrel_02_A | 精准度 -7.5% | ||
Part_SG_TED_Barrel_02_B | 射速 +10% | When Thrown shoot wildy | |
Part_SG_TED_Barrel_02_C | 射速 +10% | ||
Part_SG_TED_Barrel_03 | 弹匣容量 +2 | ||
Part_SG_TED_Barrel_03_A | 精准度 -7.5% | ||
Part_SG_TED_Barrel_03_B | 每次射击射弹数 +35%, 弹匣容量 +2 | 伤害 -5%, 精准度扩散 +15%, 精准度 +10% | |
Part_SG_TED_Barrel_03_C | 精准度 -7.5% | 投掷武器后,生成多个子武器进行射击 | |
Part_SG_TED_Barrel_ETECH | 弹匣容量 +4, 溅射伤害半径 +300 | ||
Part_SG_TED_Barrel_ETECH_A | 溅射伤害半径 +20%, 弹匣容量 +10% | ||
Part_SG_TED_Barrel_FriendZone | 元素伤害 +100%, 暴击伤害 +40%, 伤害 +15% | 一切尽在你脑中 投掷武器后,武器多次弹跳后爆炸,爆炸生成三个雷向四周弹跳爆炸。 | |
Part_SG_TED_Barrel_Horizon | 伤害 +110% | ||
Part_SG_TED_Barrel_Polybius | 纵向后坐力幅度 -85%,横向后坐力幅度 -85%, 伤害 +15%,精准度 +40% | 21.11.33.14.24.42 一次四单片,前发横向排列,后4发竖向排列,然后循环 | |
Part_SG_TED_Barrel_Sludge | 溅射伤害半径 +300, 弹匣容量 +4 | 伤害 -20% | |
Part_SG_TED_Body | 不!可!移!除! | ||
Part_SG_TED_Body_A | 溅射伤害半径 +20% | ||
Part_SG_TED_Body_B | 弹匣容量 +10%, 伤害 +5% | 准心范围 +10% | |
Part_SG_TED_Body_C | 伤害 +10% | ||
Part_SG_TED_Ele_Corr | 腐蚀 | ||
Part_SG_TED_Ele_Cryo | 冰冻 | ||
Part_SG_TED_Ele_Fire | 燃烧 | ||
Part_SG_TED_Ele_Radiation | 辐射 | ||
Part_SG_TED_Ele_Shock | 电击 | ||
Part_SG_TED_Foregrip_01 | 武器晃动 -30%, 射速 +5% | ||
Part_SG_TED_Foregrip_02 | 纵向后坐力幅度 -85%, 精准度 -5% | ||
Part_SG_TED_Foregrip_03 | 溅射伤害半径 +20%, 伤害 +5% | ||
Part_SG_TED_Foregrip_04 | 每次射击射弹数 +50%, 伤害 +5% | 准心范围 +4.5%, 准心范围扩散 +25% | |
Part_SG_TED_Foregrip_05 | 横向后坐力幅度 -15%, 弹匣容量 +2 | 伤害 -5%, 准心范围 +10% | |
Part_SG_TED_Grip_01 | 横向后坐力幅度 -30%, 每次射击射弹数 +15%, 精准度 +10% | 伤害 -5%, 准心范围扩散 +15% | |
Part_SG_TED_Grip_02 | 射速 +5% | Add more child proj if weapon has MIRV | |
Part_SG_TED_Grip_03 | 纵向后坐力幅度 -15%, 弹匣容量 +2 | 伤害 -5%, 准心范围 +10% | |
Part_SG_TED_Grip_04 | 溅射伤害半径 +20%, 精准度 -20% | ||
Part_SG_TED_Grip_05 | 武器晃动 -30%, 伤害 +5% | ||
Part_SG_TED_Material_01_Common | 皮肤 | 白装 武器皮肤 | |
Part_SG_TED_Material_02_Unnetmon | 皮肤 | 绿装 武器皮肤 | |
Part_SG_TED_Material_03_Rare | 皮肤 | 蓝装 武器皮肤 | |
Part_SG_TED_Material_04_VeryRare | 皮肤 | 紫装 武器皮肤 | |
Part_SG_TED_Material_FriendZone | 皮肤 | 武器皮肤 | |
Part_SG_TED_Material_Horizon | 皮肤 | 武器皮肤 | |
Part_SG_TED_Material_Polybius | 皮肤 | 武器皮肤 | |
Part_SG_TED_Material_Sludge | 皮肤 | 武器皮肤 | |
Part_SG_TED_Scope_01 | |||
Part_SG_TED_Scope_02 | |||
Part_SG_TED_Scope_03 | |||
Part_SG_TED_Scope_04 | |||
Part_SG_TED_TypeMod_01 | When thrown detonate on impacting enemy | ||
Part_SG_TED_TypeMod_02 | When thrown stick | ||
Part_SG_TED_TypeMod_03 | When thrown Home in | ||
Part_SG_TED_TypeMod_04 | When thrown Bounce |